UDP组播是基于IP多播技术实现的。IP多播是一种将数据包从一个源地址同时传输到多个目的地址的技术。在IP多播中,源地址标识了数据包发送方的IP地址,目的地址标识了多播组的IP地址。多播组的IP地址通常是一个特殊的地址,即D类IP地址(224.0.0.0~239.255.255.255)。多播组的地址由网络管理员分配,用于标识一个多播组。
UDP多播的原理是,将数据包从一个源地址同时传输到多个目的地址。数据包在传输过程中不需要建立连接,因此发送速度快,但可靠性低。UDP多播可以通过指定多播地址来进行多播,多播地址是D类IP地址。
以下是VC多线程实现UDP组播的发送和接收程序代码:
发送端代码:
#include <stdio.h>#include <winsock2.h>#pragma comment(lib, "ws2_32.lib")int main(){WSADATA wsaData;int retVal;// Initialize WinsockretVal = WSAStartup(MAKEWORD(2, 2), &wsaData);if (retVal != 0) {printf("WSAStartup failed: %d", retVal);return 1;}// Create a socket for sending dataSOCKET SendSocket;SendSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);if (SendSocket == INVALID_SOCKET) {printf("socket failed: %ld", WSAGetLasterror());WSACleanup();return 1;}// Set the TTL value for the outgoing packetsint TTL = 2;retVal = setsockopt(SendSocket, IPPROTO_IP, IP_multiCAST_TTL, (char*)&TTL, sizeof(TTL));if (retVal == SOCKET_ERROR) {printf("setsockopt failed: %d", WSAGetLastError());closesocket(SendSocket);WSACleanup();return 1;}// Set up the destination address for sending the multicast messagechar* MulticastAddr = "239.255.1.1";struct sockaddr_in DestAddr;DestAddr.sin_family = AF_INET;DestAddr.sin_addr.s_addr = inet_addr(MulticastAddr);DestAddr.sin_port = htons(1234);// Send the multicast message using multiple threadsconst int NumThreads = 4;HANDLE hThreads[NumThreads];for (int i = 0; i < NumThreads; i++) {hThreads[i] = CreateThread(NULL, 0, SendThreadFunc, (LPVOID)&SendSocket, 0, NULL);if (hThreads[i] == NULL) {printf("CreateThread failed: %d", GetLastError());closesocket(SendSocket);WSACleanup();return 1;}}// Wait for all threads to terminateWaitForMultipleObjects(NumThreads, hThreads, TRUE, INFINITE);// Close the socket and clean up Winsockclosesocket(SendSocket);WSACleanup();return 0;}DWORD WINAPI SendThreadFunc(LPVOID lpParam){SOCKET* pSendSocket = (SOCKET*)lpParam;// Send a multicast messagechar* MulticastMsg = "Hello, world!";const int MsgLen = strlen(MulticastMsg);int retVal = sendto(*pSendSocket, MulticastMsg, MsgLen, 0, (struct sockaddr*)&DestAddr, sizeof(DestAddr));if (retVal == SOCKET_ERROR) {printf("sendto failed: %d", WSAGetLastError());return 1;}return 0;}
接收端代码:
到此这篇udp的广播和组播(udp组播接收和发送程序)的文章就介绍到这了,更多相关内容请继续浏览下面的相关推荐文章,希望大家都能在编程的领域有一番成就!#include <stdio.h>#include <winsock2.h>#pragma comment(lib, "ws2_32.lib")int main(){WSADATA wsaData;int retVal;// Initialize WinsockretVal = WSAStartup(MAKEWORD(2, 2), &wsaData);if (retVal != 0) {printf("WSAStartup failed: %d", retVal);return 1;}// Create a socket for receiving dataSOCKET RecvSocket;RecvSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);if (RecvSocket == INVALID_SOCKET) {printf("socket failed: %ld", WSAGetLastError());WSACleanup();return 1;}// Bind the socket to the local addressstruct sockaddr_in LocalAddr;LocalAddr.sin_family = AF_INET;LocalAddr.sin_addr.s_addr = htonl(INADDR_ANY);LocalAddr.sin_port = htons(1234);retVal = bind(RecvSocket, (struct sockaddr*)&LocalAddr, sizeof(LocalAddr));if (retVal == SOCKET_ERROR) {printf("bind failed: %d", WSAGetLastError());closesocket(RecvSocket);WSACleanup();return 1;}// Join the multicast groupchar* MulticastAddr = "239.255.1.1";struct ip_mreq Mreq;Mreq.imr_multiaddr.s_addr = inet_addr(MulticastAddr);Mreq.imr_interface.s_addr = htonl(INADDR_ANY);retVal = setsockopt(RecvSocket, IPPROTO_IP, IP_ADD_MEMBERSHIP, (char*)&Mreq, sizeof(Mreq));if (retVal == SOCKET_ERROR) {printf("setsockopt failed: %d", WSAGetLastError());closesocket(RecvSocket);WSACleanup();return 1;}// Receive multicast messageswhile (true) {char RecvBuf[1024];struct sockaddr_in SenderAddr;int SenderAddrLen = sizeof(SenderAddr);int NumBytes = recvfrom(RecvSocket, RecvBuf, sizeof(RecvBuf), 0, (struct sockaddr*)&SenderAddr, &SenderAddrLen);if (NumBytes == SOCKET_ERROR) {printf("recvfrom failed: %d", WSAGetLastError());break;}else {RecvBuf[NumBytes] = '0';printf("Received multicast message from %s: %s", inet_ntoa(SenderAddr.sin_addr), RecvBuf);}}// Leave the multicast group, close the socket, and clean up Winsocksetsockopt(RecvSocket, IPPROTO_IP, IP_DROP_MEMBERSHIP, (char*)&Mreq, sizeof(Mreq));closesocket(RecvSocket);WSACleanup();return 0;}
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